Ripple effect的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列問答集和資訊懶人包

Ripple effect的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦Nakanishi, Noboru,Seto, Kenji寫的 Differential Equations and Their Applications: Analysis from a Physicist’’s Viewpoint 和Grover, Leslie T.的 The Benefits of Eating White Folks都 可以從中找到所需的評價。

另外網站ripple effect - Yahoo奇摩字典搜尋結果也說明:ph. 漣漪作用;連漪效應;影響等逐漸擴散. Dr.eye 譯典通片語 · ripple effect.

這兩本書分別來自 和所出版 。

元智大學 管理學院經營管理碩士班(英語專班學程) 江藍龍所指導 候培鑫的 探究自我概念與社會影響對綠色行銷的影響 (2021),提出Ripple effect關鍵因素是什麼,來自於。

而第二篇論文國立中正大學 電機工程研究所 黃崇勛所指導 陳威仁的 以時序錯誤導向電軌調變技術實現之細緻化電壓調節及其於能耗可調數位系統之應用 (2021),提出因為有 數位控制低壓降線性穩壓器、可容錯數位系統、即時視訊處理、電源軌抖動、電壓調節技術的重點而找出了 Ripple effect的解答。

最後網站Ripple Effect: Shale | HOLLY HUNT則補充:Ripple Effect : Shale · Great Outdoors. 121/03 · Application. Upholstery. Type. Textured. Composition. 100% Solution Dyed Acrylic. Features. Performance Bleach ...

接下來讓我們看這些論文和書籍都說些什麼吧:

除了Ripple effect,大家也想知道這些:

Differential Equations and Their Applications: Analysis from a Physicist’’s Viewpoint

為了解決Ripple effect的問題,作者Nakanishi, Noboru,Seto, Kenji 這樣論述:

This book is written for students and researchers who are fond of mathematics and the natural sciences. It consists of two parts. Part I presents the theory of analysis in which the mathematical theory is described not as an accomplished palace, but as a building under construction. It uncovers h

ow a theory has been or is being constructed. In Part II, the theory of differential equations is applied to interesting practical problems, such as pursuit-line and tractrix, attack on an object from an airplane, an insect crawling along a stretching rubber rod, the SIR model of a virus infection,

string vibration, circular membrane vibration, as well as the wind ripple, sand dune and wave phenomena on a highway. Furthermore, the problems of a one-dimensional lattice vibration, the keyboard percussion vibration and the eigenvalue problems in quantum mechanics, such as the Aharonov-Bohm effect

, are also investigated in detail.

Ripple effect進入發燒排行的影片

#'88年にコナミが発売した、88用コマンド選択式ADV作品。
当時コナミに籍を置いていた小島秀夫氏がシナリオと企画を担当し、松井直樹氏らのチーム"TEAM METALSLAVE"が制作した。

初期タイトルは"JUNKER"だったが商標が取れずやむなく現在のタイトルに落ち着いた。
当初はACT.5までの構成で開発していたが開発期間が長期化し、ACT.1と2のみで発売。ACT.3~5は幾つかのエピソードを追加して制作していく企画があがっていたが、1作目に1年半もの期間をかけた為に会社側から却下された。

これらストーリーが完結した作品として、小島氏がダイアローグと企画サポートで制作に参加したSDスナッチャー(MSX2/'90.04.27)があり終盤に登場する人物が、これまでの作品では語られなかった様々な背景を30分以上かけて語る。

BGMは碇子氏をはじめとしたコナミのサウンドスタッフが作曲、音源はopn版とopna版が存在し、コナミがopna(サウンドボードII)に対応させた最初の作品。

効果音:水谷郁氏
作曲:碇子正広氏、水谷郁氏、深見誠一氏、泉陸奥彦氏、安達昌宣氏、上原和彦氏、S.MASUDA氏、M.SHIRAKAWA氏

Manufacture: 1988.11.26 konami
Hardware: PC-8801mkIISR
Sound: YM2608
Sound Effect: Iku Mizutani (I. Mizutani)
composer: masanori adachi,Masahiro Ikariko,mutsuhiko izumi,kazuhiko uehara,seiichi fukami,M.SIRAKAWA,S.MASUDA,iku mizutani
----------------------------------------------------------------------------------------------
00:00 01.AD 2042 Neo Kobe City
02:30 02.Logo (Team Metal Slave)
02:51 03.Bio Hazard Snatcher (PROLOGUE DEMO)
06:54 04.Twilight of Neo Kobe City (THEME OF OPENING)
09:41 05.Evil Ripple (TITLE TELOP)
09:56 06.Theme of Snatcher (Part 1)
12:20 07.Theme of Snatcher (Part 2)
12:32 08.Theme of Snatcher (Part 3)
14:38 09.Squeak!! (SNATCHER TITLE)
14:52 10.Theme of Tara (Theme of Metal Gear)
15:47 11.Creeping Silence (PURESUER PART1 *小島氏作詞の歌詞が存在する)
17:12 12.Evidence
17:16 13.Midnight Science
18:33 14.Amazed
18:37 15.Criminal Omen (PURESUER PART2)
20:28 16.Shocked
20:33 17.Pleasure of Tension (PURESUER PART3)
22:34 18.Endless Pursuer (PURESUER PART4)
24:13 19.Follow Up the Scent
26:15 20.Innocent Girl (KATRINE PART1)
28:29 21.Theme of Katherine (Bathroom)
30:23 22.Theme of Katherine (Part 1 / KATRINE PART2)
32:26 23.Theme of Katherine (Part 2 / KATRINE PART2)
34:16 24.Theme of Katherine (Part 3 / KATRINE PART2)
36:03 25.Axia (WRONG ANSWER)
36:09 26.Decadance Beat (Outside)
37:15 27.Decadance Beat (JOY DIVISION)
38:22 28.Theme of Jaime (JAIME)
40:35 29.Merry X'mas Neo Kobe City (Jingle Bell 2042)
42:15 30.The Entrance to Hell (Outside)
44:02 31.The Entrance to Hell (OUTER HEAVEN1)
45:48 32.Theme of Isabella (OUTER HEAVEN2)
46:50 33.Theme of Junker (TITLE PART1)
49:09 34.Theme of Randam (TITLE PART2)
51:26 35.Faded Memories (TITLE PART3)
54:26 36.Peace of Mind (TITLE PART5)
57:47 37.Blow Up Tricycle
01:00:02 38.Morg (MORTUARY PART1)
01:01:39 39.Restoration
01:03:34 40.Eternal Promise (GOODBYE RANDAM)
01:04:09 41.Spreading Diehard (SEARCH LIGHT)
01:05:22 42.Virtual Image
01:06:10 43.Danger Dance... and Justice for All (ACTION)
01:07:37 44.Beyond Sorrows (EPIROGUE)
01:11:15 45.Lament for the Death (GAME OVER)
01:12:00 46.Master of Puppets Among the Disease (ENDING 1)
01:14:25 47.THEME OF ENDING (We Have to Struggle for Our Future Against Our Doubt *20分近くある)
-----------------------------------------------------------------------------------------------

探究自我概念與社會影響對綠色行銷的影響

為了解決Ripple effect的問題,作者候培鑫 這樣論述:

Global campaigns and growing awareness have led consumers to have become more environmentally friendly in day-to-day life to sustain a better environment, each contributing to reducing the destruction of the environment. As a result, green consumerism impacts the bottom line to make its products an

d activities more environmentally friendly. This research reveals the factors that affect the green consumerism behavior from the consumer's point of view, which is the reason for the consumer's purchase intentions. Enables marketers and policymakers to understand the actual behavior of consumers in

making green purchase intentions through constructs from the Theory of Reasoned Action.A conceptual model is conducted and verified empirically verified using a survey of 528 respondents evaluated through structural equation modeling. The result shows a significant effect between attitude towards g

reen products and green purchase intention. In contrast, the relationship between green purchase intention and subjective norms is statistically insignificant. Therefore, self-concept assumes the effect between subjective norms and green purchase intention. Furthermore, the impact from self-concept

to green purchase intention, while positive in general significantly, differs based on the social Influence of purchasing green products - in developing countries considered in this study. Thus, it substantiates theoretical assumptions that emphasize the importance of individualism as a determinant

of purchasing green products by suggesting self-concept as mediating related to subjective norms and green purchase intention. Thus, this research indicates the increased intention toward green products to practitioners and policymakers.

The Benefits of Eating White Folks

為了解決Ripple effect的問題,作者Grover, Leslie T. 這樣論述:

The Sickness, a disease with unknown origins, is killing white children in the antebellum South, but Perpetua, a Black enslaved woman, is facing something much more devastating: Her daughter Meenie is missing. What she finds in her search for her child will change her life forever.By fusing the past

and present with the power of prose and poetry, Leslie T. Grover poignantly explores the ripple effect of history and the nature of love and family and the ties that bind.

以時序錯誤導向電軌調變技術實現之細緻化電壓調節及其於能耗可調數位系統之應用

為了解決Ripple effect的問題,作者陳威仁 這樣論述:

電壓調節技術(voltage scaling)在提高數位系統的能源效益方面具有相當大的潛力。然而,其節能效益在極大程度上受制於系統中穩壓電路之性能。本論文旨在提出一種可打破此限制的基於時序錯誤導向之電源軌調變技術,並以此技術實現細緻化的電壓調節。所提出之技術只需要少數電壓檔位,即可利用電源軌抖動(supply rail voltage dithering)的方式來近似出細緻化電壓調節的效果。因此,所提出之方法可以顯著降低晶片內穩壓電路的設計開銷。由於數位式低壓降線性穩壓器(digital low-dropout regulator, DLDO)具有無縫整合:(一)穩定輸出電壓、(二)電源軌抖

動、以及(三)電源閘控(power gating)等技術之特性,因此本論文利用DLDO來實現所提出之電源軌調變技術。為了精確與快速地實現適用於不同應用場景之DLDO電路,本論文也提出一種具有快速週轉時間的DLDO設計方法,並實際以一高性能DLDO設計為例驗證其效益。實驗結果指出,使用了聯電110奈米製程所製造的DLDO測試晶片展現出3毫伏特的超低漣波、67奈秒的輕載至重載暫態響應及250奈秒的重載至輕載暫態響應。與最先進的DLDO設計相比,該DLDO具有更簡潔的硬體架構且在品質因數(figure of merit)方面展現出高度競爭力。而後,本文以一種基於DLDO的抖動電源 (dithered

power supply)來實現所提出之電源軌調變技術。為了驗證所提出技術之效益,我們使用了一個具有時序錯誤偵測與修正能力之可程式化DSP資料路徑(datapath)作為測試載體。此測試晶片以台積電65奈米低功耗製程實現,而研究結果表明,所提出之電源軌調變技術有助於回收設計階段時留下之保守設計餘裕(design margin)並提高能源效率。量測結果指出,當該DSP資料路徑被程式化為一個無限脈衝響(infinite impulse response)數位濾波器以執行低通濾波時,所提技術之節能效益最高可達30.8%。最後,本論文將所提出之電源軌調變技術應用於即時影像處理系統中並探索其先天的容錯

能力。我們利用人眼視覺可將視訊中相鄰影格及影格中鄰近畫素進行視覺積分的特性,來達到即使不須對時序錯誤進行主動偵測及修正也能維持一定視覺品質的效果。因此,藉由巧妙安排容許時序錯誤發生之位置(藉由降低操作電壓),因時序錯誤所產生的錯誤畫素即可主動被人眼濾除。 該測試晶片以聯電40奈米製程實現,其搭載了一個即時視訊縮放引擎作為測試載具。在實驗結果中,該測試晶片展現了高達35%的節能效益,並能在不需對時序錯誤做出任何修正、且不須更動資料路徑架構的狀況下,仍能維持良好的主觀視覺感受。在五分制的平均主觀意見分數(mean opinion score)評量中,各類型的畫面皆達4分以上。而在客觀評量方面,峰值

信號雜訊比(peak signal-to-noise ratio)皆高於30分貝。