Accessible synonym的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列問答集和資訊懶人包

Accessible synonym的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦Seely, John寫的 Oxford A-Z of Grammar and Punctuation 和Halpern, Jack (EDT)/ Miyazaki, Shigeko (FRW)的 The Kodansha Kanji Dictionary都 可以從中找到所需的評價。

另外網站Accessibility - Apple Developer也說明:With built-in accessibility features, accessibility APIs, and developer tools, ... Building accessible apps ... Challenge: Voice Control synonyms.

這兩本書分別來自 和所出版 。

國立雲林科技大學 設計學研究所 邱上嘉所指導 陳怡君的 服裝類奢侈品設計需求之研究 (2017),提出Accessible synonym關鍵因素是什麼,來自於奢侈品、服裝設計、需求理論、生涯彩虹圖、事件資料庫。

而第二篇論文國立臺灣師範大學 教育學系 方永泉所指導 王昱法的 酒神的教育:論遊戲作為本真存有及其教育意涵 (2016),提出因為有 遊戲、本真性、教育、尼采的重點而找出了 Accessible synonym的解答。

最後網站OZDIC則補充:OZDIC English Collocation Dictionary is designed to help language learners and users write and speak natural-sounding English.

接下來讓我們看這些論文和書籍都說些什麼吧:

除了Accessible synonym,大家也想知道這些:

Oxford A-Z of Grammar and Punctuation

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為了解決Accessible synonym的問題,作者Seely, John 這樣論述:

Readers of all levels will find this excellent guide essential. Including examples of real usage taken from the Oxford Corpus, this handy volume provides clear information about grammar and punctuation that we need on a day-to-day basis in over 300 entries. Arranged alphabetically, it contains entri

es for standard grammatical terms such as pronoun, synonym, or transitive verb. It also discusses related questions of usage, for example how to distinguish between 'may or might', 'that or which', and 'it's or its'. For ease of use, over 40 feature entries on master headwords like adverb, hyphen, a

nd spelling include diagrams listing related terms. Revised and updated, The Oxford A-Z of Grammar and Punctuation offers accessible and coherent explanations across a broad range of topics, and is the first port of call for any reader seeking clear, authoritative help with grammar and punctuation.

Both easy to use and comprehensive, it is an essential tool for writing at home, in the office, at school, and at college. John Seely John Seely has been a freelance author and editor for over 30 years, specialising in language and communication skills. He is the author of several language referen

ce books, including The Oxford Guide to Effective Writing & Speaking, Everyday Grammar, and Grammar for Teachers. He provides grammar training and consultancy to schools and colleges in England.

服裝類奢侈品設計需求之研究

為了解決Accessible synonym的問題,作者陳怡君 這樣論述:

服裝類奢侈品是個人在群體間展示品味的隱型符碼,也是反映群體生活品味及時代脈絡的重要縮影。中國是目前全球服裝類奢侈品的重要消費國,當社會經濟發展到一定程度時,人們對服裝類奢侈品的設計需求也越顯複雜多變。服裝流行趨勢、社會脈絡變動、以及消費者的需求,三者存在著密不可分的關係。然而,混沌不清的奢侈品定義,導致精品名牌被視為是奢侈品的代言詞;複雜多變的中國社會事件資訊對服裝產業帶來的影響,始終缺乏具系統性的歸納;以及主力消費群內心高期待的服裝設計需求,使設計師在進行奢華服裝設計時產生難以掌握的狀況,也突顯出目前缺乏對服裝類奢侈品具全面性及時效性的研究調查。本研究之目的為探討年輕一代對服裝類奢侈

品的設計需求,並建立跨年齡消費者設計需求差異。為達到研究目的,本研究從三大方向進行研究調查,首先以歷史研究法及案例分析法進行蒐集資料與驗證,重新賦予奢侈品詮釋;根據奢侈品定義,以1978年至2017年的中國社會事件資訊為收集目標,利用歷史研究法及文本分析法建立影響服裝類奢侈品的中國社會事件資料庫,再根據社會事件事實作為專家訪談及問卷設計基礎;以1980-1999年出生的中國上海女性消費者為樣本,進行專家訪談法及問卷調查,建立跨年齡消費者對服裝類奢侈品的設計偏好差異,最後,深入探討年輕一代對服裝類奢侈品的設計需求。 本研究成果除了賦予奢侈品全新的定義之外,同時建立社會事件故事資料庫的操作步驟

,完成1978年至2017年影響服裝類奢侈品的中國社會事件資料庫建置。根據研究結果顯示:年輕一代對服裝類奢侈品的設計需求講究形而上的美學表現,馬斯洛需求理論中與自尊、美感、認知及自我實現等高層級的需求因素,成為年輕一代對服裝類奢侈品的基本設計要求。服裝「款式、布料、精緻度」是80、90年代消費者一致偏好的設計因素,而服裝「配件」與「功能」則是他們認為最不重要的服裝設計因素,90年代消費者更重視服裝創意與當季流行;而80年代消費者比較重視服裝色彩及實穿性。服裝類奢侈品需要更堅定自身品牌與設計價值,以具備獨特性和高品質的設計,吸引更多元、理性且複雜的年輕消費群。本研究貢獻除了重塑設計師對年輕一代在

服裝類奢侈品設計需求的理解,並提升建立時尚社會事件資訊故事資料庫的重要性。使影響服裝流行的社會事件脈絡得以具系統性的永續保存,成為未來研究檢索的資料,並輔以彩虹層級圖,有效協助設計師掌握跨年齡消費者設計偏好需求,使服裝類奢侈品設計需求研究達到完整性與時效性。

The Kodansha Kanji Dictionary

為了解決Accessible synonym的問題,作者Halpern, Jack (EDT)/ Miyazaki, Shigeko (FRW) 這樣論述:

The Kodansha Kanji Dictionary -- a revised, expanded edition of Jack Halpern's groundbreaking New Japanese-English Character Dictionary -- is the most complete, linguistically accurate, and up-to-date dictionary of its kind. The culmination of more than twenty years of labor--some one hundred man-ye

ars--this authoritative and easy-to-use dictionary has been celebrated the world over by students and teachers of the Japanese language for its wealth of detailed information on the meanings and usages of Sino-Japanese characters. One of the unique features that has made this dictionary so popular i

s the core meaning, a concise keyword that facilitates an instant grasp of the fundamental concept of each kanji. Along with detailed character meanings, the core meaning helps learners decode unfamiliar compound words from the meanings of their components.Another unique feature is the System of Kan

ji Indexing by Patterns (SKIP), a revolutionary indexing system that makes it possible to locate entries as quickly and as accurately as in alphabetical dictionaries. With SKIP, all you need to do to find a kanji is identify the geometrical pattern to which it belongs, then count the strokes in each

part of that pattern -- a much speedier process than searching by traditional methods such as by radical. Updates include the integration of 5,458 entry characters -- almost 20 percent more than in the first edition. This includes all the government-prescribed Joyo and Jinmei Kanji, as well as exte

nsive coverage of old and alternative character forms. The new edition also features more readings, meanings, synonym articles, usage notes, and vocabulary items than before. And, in keeping with modern Japanese-language curricula, character and compound readings are shown in kana instead of romaniz

ed Japanese. With its wealth of detailed and up-to-date information on kanji meanings, readings, and usages, its accessible new design, its convenient lookup methods (six including SKIP), and its added content, this dictionary is certain to satisfy the needs of students, teachers, scholars, translat

ors -- anyone who uses the Japanese language. Jack Halpern is the CEO of The CJK Dictionary Institute (CJKI) in Japan. The institute is one of the world’s prime sources for CJK (Chinese, Japanese, and Korean) dictionaries, and specializes in compiling comprehensive CJK and Arabic lexical databases

. A lexicographer by profession, Halpern spent more than twenty years compiling this dictionary and its predecessor, the New Japanese-English Character Dictionary.

酒神的教育:論遊戲作為本真存有及其教育意涵

為了解決Accessible synonym的問題,作者王昱法 這樣論述:

借用C. Taylor的話,現代教育有三個病徵。失去意義的原子式個人主義、失去目的的工具理性,以及失去自由的軟性專制。加上在全球化中資本主義官僚潮流下,教育在理論與實踐上都被日神所統治了。我們需要重新召喚被壓抑的酒神的教育。為此,我將遊戲概念當作是被探索的對象,並作為酒神教育的基礎,因為在F. Nietzsche的作品中,遊戲是個重要卻沒有被多加深入論述的比喻。我對遊戲的理論進行了一個「日神─酒神」式的回顧。研究發現,除了J. Huizinga與H.-G. Gadamer的遊戲觀,其它理論皆是日神的遊戲,無法豐富酒神教育的概念。在遊戲中有本真性的倫理。本真性是一個與「忠於自己」意義相近但不等

同的字。它不僅牽涉了擺脫習俗與傳聞的自決的自由,還有和社群的對話的情境考量,如此才能獲得意義的視域。一方面它是自我創造與自我克服的融合,另一方面又不是無中生有。本真性是實踐哲學,其存有模式是遊戲。人只有在遊戲中能達到本真性,儘管本真性是不斷變動、沒有終點的。服從個體原則的日神教育強調疏離理性與反思意識,而酒神教育主張本真性,令人在對話關係以及自我更新的參與中找尋真正的自我,就如同在遊戲中,人們總是能夠成為真正的自己一般。